CX | |
+1 –> labor task DR | |
+1 –> To Hit DR | |
+1 –> IFT DR | |
+1 –> MOL, PF, SMOKE availability dr | |
+1 –> ATMM availability dr (EXC: Tank-Hunter Hero) | |
+1 –> CC attack | |
-1 –> when attacked in CC | |
+1 –> Search/Recovery dr | |
+1 –> Ambush Status dr | |
-1 –> IPC | |
No advance into Difficult Terrain, Double Time | |
Remove if broken |
TI | |
+1 –> CC attack | |
-1 –> when attacked in CC | |
No advance, fire, move, labor tasks | |
No Tank-Hunter Hero creation | |
Remove if broken |
WALL ADVANTAGE | |
A unit may claim WA at the following times: | |
During its setup | |
At the end of any RPh | |
During its MPh/APh | |
When losing HIP status | |
Whenever all enemy units lose/forfeit WA | |
over shared wall/hedge hexsides | |
WA may be forfeited at any other time but never between an enemy action being declared and that action being completed. |
PIN |
NA if Cavalry, vehicles, in Water Obstacles, berserk, |
Heroic, Aerial, Climbing |
FP x ½ [EXC: CC defense] |
Fire MG/IFE/Canister as Area Fire |
No advance, move |
No SW/Gun transfer |
No FT/DC/IF |
No Multiple ROF |
No CA change |
+2 To Hit DR Case D |
CT AFV CE crew goes BU |
OT AFV CE crew remains CE, +2 To Hit DR Case D, |
MG/IFE/FT/Canister FP x ½ |
CE Passengers go BU |
AFV Riders Bail Out |
No FFMO, FFNAM |
Leader may not use leadership rating |
No SMC Voluntary Rout |
No CC Reaction Fire |
CCV reduced by 1 |
No Tank-Hunter Hero creation |
Remove if broken, goes berserk, becomes Battle |
Hardened, becomes Heroic |