| CX | |
| +1 –> labor task DR | |
| +1 –> To Hit DR | |
| +1 –> IFT DR | |
| +1 –> MOL, PF, SMOKE availability dr | |
| +1 –> ATMM availability dr (EXC: Tank-Hunter Hero) | |
| +1 –> CC attack | |
| -1 –> when attacked in CC | |
| +1 –> Search/Recovery dr | |
| +1 –> Ambush Status dr | |
| -1 –> IPC | |
| No advance into Difficult Terrain, Double Time | |
| Remove if broken |
| TI | |
| +1 –> CC attack | |
| -1 –> when attacked in CC | |
| No advance, fire, move, labor tasks | |
| No Tank-Hunter Hero creation | |
| Remove if broken |
| WALL ADVANTAGE | |
| A unit may claim WA at the following times: | |
| During its setup | |
| At the end of any RPh | |
| During its MPh/APh | |
| When losing HIP status | |
| Whenever all enemy units lose/forfeit WA | |
| over shared wall/hedge hexsides | |
| WA may be forfeited at any other time but never between an enemy action being declared and that action being completed. |
| PIN |
| NA if Cavalry, vehicles, in Water Obstacles, berserk, |
| Heroic, Aerial, Climbing |
| FP x ½ [EXC: CC defense] |
| Fire MG/IFE/Canister as Area Fire |
| No advance, move |
| No SW/Gun transfer |
| No FT/DC/IF |
| No Multiple ROF |
| No CA change |
| +2 To Hit DR Case D |
| CT AFV CE crew goes BU |
| OT AFV CE crew remains CE, +2 To Hit DR Case D, |
| MG/IFE/FT/Canister FP x ½ |
| CE Passengers go BU |
| AFV Riders Bail Out |
| No FFMO, FFNAM |
| Leader may not use leadership rating |
| No SMC Voluntary Rout |
| No CC Reaction Fire |
| CCV reduced by 1 |
| No Tank-Hunter Hero creation |
| Remove if broken, goes berserk, becomes Battle |
| Hardened, becomes Heroic |